
2016x2512px Stranger things S04E04 HD phone wallpaper.Stranger things outfit, Bobby brown stranger things, Stranger things max HD phone wallpaper 736x1309px Max and Eleven : Stranger Things, Millie Bobby Brown, Sadie Sink, Lo.Stranger things poster, Stranger things, Stranger things aesthetic HD phone wallpaper 863x1079px Stranger Things by Gueli, Eleven, Mad Max, Dustin, Lucas, Mike, Will, Mi.

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IPhone 12 Pro Max, iPhone 13 Pro Max, iPhone 14 Plus: 1284x2778 IPhone Xs Max, iPhone 11 Pro Max: 1242x2688 IPhone X, iPhone Xs, iPhone 11 Pro: 1125x2436 IPhone 6 plus, iPhone 6s plus, iPhone 7 plus, iPhone 8 plus: 1242x2208 IPhone 6, iPhone 6s, iPhone 7, iPhone 8: 750x1334 IPhone 5, iPhone 5s, iPhone 5c, iPhone SE: 640x1136 IPhone: iPhone 2G, iPhone 3G, iPhone 3GS: 320x480 The video compression makes the dither look a bit odd here (best to watch in fullscreen).MacBook Pro 13.3" Retina, MacBook Air 13" Retina, MacBook Air 13.3"(2020, M1): 2560x1600 Dual monitor:

Each camera could have a totally different behavior as well thanks to Cinemachine. Here is a little video of my project in which I am just moving through 4 different "Trigger Boxes" to change Cameras on the fly. Shader: Retro Fantasy (Lit and Unlit Versions) using Unity's Shadergraph featuring, Affine Texture Warping, Vertex Jitter, Dither, etcĬontroller: Tank Style Controller (similar to Silent Hill, Resident Evil)Ĭamera Logic: Utilizing Cinemachine and Triggers for various camera styles and behavior. Texture Compression: RGB 24Bit - Index Colors (256) or "Automatic" Textures: Anywhere from 128x128 to 256x256 (Environment) and 512x512 (Characters) So currently I am doing it all and I'm quite enjoying it!įinal Output: 800x450 Resolution via Render Texture (upscaled to 1920x1080) I guess ultimately I am going for my own "Retro" look here and I'm just having a great time venturing yet again into C# as well as extending my Shader (Shadergraph) knowledge and knowledge in other areas as I have yet to create an actual character for the main player and rig/animate as well. It's actually not all that easy to work backwards and make things look "retro".

I am setting my own limitations and rules on this project as there is of course no real hardware limitation today. Again, this would have not been possible without the help from Ben Cloward who is not only super knowledgeable but also more than kind and generous! Nobody has attempted to do these things purely with Shadergraph yet. I am extremely proud of the Shader which features things such as Affine Texture Warping, Vertex Jitter, Dither and others. Games such as Silent Hill as well as Resident Evil or other Horror games are a big inspiration for this little project.

In my recent spare time I've been working on a little project which I currently just call the "Unity Retro Fantasy Console" in which I try to emulate or inject a feeling of past video game era's inspired by consoles such as PS1/PS2/N64/SNES and the likes.
